Game Engine Versioning
Games that generate their worlds randomly have the problem that the generation should probably be deterministic. Meaning, using the same...
Development Blog
Games that generate their worlds randomly have the problem that the generation should probably be deterministic. Meaning, using the same...
I had previously said I was going to code Fracterebus in Godot using GDScript for the flexibility of export targets...
One of the parts about game development that you learn pretty quickly when you are trying to make one by...
The first problem with any new thing you try to do is that you not only don’t know how to...
I’ve been a software engineer professionally for over 25 years. I’ve always wanted to make a game and even went...
I have now officially started this project. I came up with a name for the game (Fracterebus), grabbed the domain...