2025

2025

Game Engine Versioning

Games that generate their worlds randomly have the problem that the generation should probably be deterministic. Meaning, using the same...

2025-10-23

Language Performance

I had previously said I was going to code Fracterebus in Godot using GDScript for the flexibility of export targets...

2025-10-11

Pixels

In any pixel art game, you need to do a bit of planning to make sure your pixels make sense....

2025-10-10

Research and Skills

One of the parts about game development that you learn pretty quickly when you are trying to make one by...

2025-06-30

Learning Everything

The first problem with any new thing you try to do is that you not only don’t know how to...

2025-06-03

Project Phases

I’ve been a software engineer professionally for over 25 years. I’ve always wanted to make a game and even went...

2025-05-28

Project Started

I have now officially started this project. I came up with a name for the game (Fracterebus), grabbed the domain...

2025-05-23