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Keys and Locks
In game design, at least the way I do it, there is the concept of keys and locks. These control what I call objective planning. Essentially, the flow from one place or task to the next. Sometimes the keys and locks are literal, like find the red key to enter…
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Good Company
I’ve been working on Fracterebus for almost a year now. I’m still impressed with the work I’m putting in and the fact that I’m still working on it all the time. I’m also actually still enjoying working on it, which is always awesome. This project has started to seem larger…
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Black Triangle
There is a story I remember reading from years and years ago that really resonated with me as a developer. In this story, which was from the original PlayStation era, a bunch of developers started cheering excitedly while crowded around a TV. Someone that isn’t a developer wanders over to…
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Game Engine Versioning
Games that generate their worlds randomly have the problem that the generation should probably be deterministic. Meaning, using the same random seed value should always make the same world. This means seed codes can be shared with friends and they would all get to play the same world together. This…
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Language Performance
I had previously said I was going to code Fracterebus in Godot using GDScript for the flexibility of export targets it offers, but then I noticed three things. The first one wasn’t really a surprise for me. I just really don’t like GDScript. It’s very Python-like and I have never…
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Research and Skills
One of the parts about game development that you learn pretty quickly when you are trying to make one by yourself is that you probably don’t know how to do all of the things needed to make it, by yourself. I started by going with the things I’m already good…
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Learning Everything
The first problem with any new thing you try to do is that you not only don’t know how to do it, you also don’t know enough about it to know which things you don’t know about yet. In this particular example, I know I want to make a game,…
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Project Phases
I’ve been a software engineer professionally for over 25 years. I’ve always wanted to make a game and even went to college for a computer science degree with a game development focus. The trick is actually doing it. Using a game engine (Godot) will almost undoubtedly make it way easier…

