Category: Dev
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Game Engine Versioning
Games that generate their worlds randomly have the problem that the generation should probably be deterministic. Meaning, using the same random seed value should always make the same world. This means seed codes can be shared with friends and they would all get to play the same world together. This…
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Language Performance
I had previously said I was going to code Fracterebus in Godot using GDScript for the flexibility of export targets it offers, but then I noticed three things. The first one wasn’t really a surprise for me. I just really don’t like GDScript. It’s very Python-like and I have never…
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Project Started
I have now officially started this project. I came up with a name for the game (Fracterebus), grabbed the domain name for it (https://fracterebus.com), and started setting up all the web related things for it. Still a bunch more web stuff to do before I’m happy with that side. After…