Task Tracker

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Having been bogged down in mythological research and with objective planning kicking my butt a bit, I decided to shift gears. I was previously using an open source self-hosted task tracking tool, but honestly I was using it very little. The development of Fracterebus is still in a phase where so much is changing so quickly that trying to write things down in tickets was just going to chew up way too much time and wasn’t going to do much to guide the project forward. The other problem was that I wasn’t especially happy with the task tracking tool I was using, which made me even less likely to use it.

That’s when I realized that I could make my own task tracking software that does the exact things I am interested in, by asking AI to build it for me. This isn’t really my go to solution since I refuse to use AI for the game itself, but having a task tracking tool that does all the things I like has turned out to be pretty cool.

For those that do development, it’s a kanban style task board with some uncommon features like templated bulk task creation. That means when I want to make a task that tracks my effort of making the art for a statue in the game, but I want to have a separate ticket to make the art for each of my biomes, I can have it make them all for me all at once very quickly. This system also allows me to give user accounts out to trusted play testers so they can create useful feedback or bug reports.

Next is the fun part of putting in a bunch of tickets and starting to work on them.

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